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Stay Tuned 
with __________         與 _____ 保持某個狀態
Iron  
2015
Sculpture
2400 x 3600 x 700 mm







香港嶺南大學藝術家駐地期間製作的雕塑。

A sculpture that I made during the Artist-in-residency in Lingnan University, HK.



























Rainbow Series II 彩虹系列 II   (collected by Burger Collection, HK)
Steel
2015
Sculpture
Dimension variable





<彩虹系列II> 嘗試讓陌路人玩著來打破沉默!
 
七色雕塑由童孩玩耍的概念而起,化為成人對坐的器物。使用者雖素未謀面,但透過身體的互動,不同方式的配合,共坐在拱橋型的椅子上,又可牽絆著地從一端爬到另一端,緣由此起。
 

Let’s break the ice, strangers!
 
Rainbow Series II is a series of seven metal sculptures in bright rainbow colors. In each structure, two chairs are structured facing each other with elongated and connected arcs on the top. The work alludes to the local children playground facilities and also encourages adults to retrieve their childhood memories. In this regard, the rainbow chairs derive from memories serve as a tool for enhancing communication and interaction between two strangers. While audiences enjoy their conversation with each other, they also complete Rainbow Series II.






































Rainbow Series I- Orange Rocking Chair 彩虹系列I - 橙色搖椅
Steel
2013-14
Sculpture
1225 x 225 x 800 mm





還記得童年的時候和其他小朋友到公園玩耍的情形嗎?不同出身和背景的小朋友,總會哈哈地玩在一起!

那麼,由何時開始,我們習慣了對別人計算着付出和收獲?

 

Still remember we used to make friends easily in the playground when we were little? If so, since when we become that person who starts to think about gives and takes?



 












Rainbow Series I- Green Chair 彩虹系列I - 綠色椅
Steel
2013-14
Sculpture
800 x 708 x 225 mm


















The 3rd Party 
第三者    
steel, 
mirrors and plastic pads
2011-2012
1850 x 1750 x 3270 mm



人際關係是如斯的無影無形。

一段關係就像生物的循環,經歷獨有的開始,再漸漸走到盡頭。藉著鍍鋅管,鏡子和墊的合成,<第三者>讓觀眾置身其中感受那貼身卻又無法抓緊的人際關係。

這裝置分成三個階段,寫實的記錄一段關係的變化。在第一階段,是一種視點,一種關係的表現。兩人分席而座,靠光的折射可以轉折的看到對方,而我們眼中的光正是彼此的距離。那可移動的椅子是第二階段,這抽象的關係闡述了兩人如何認識、建立及延伸著關係,甚至是對立與分離。

最後一組可說是藝術家的自白:我們都是獨個兒來獨個兒離開,坐在裝置中獨剩自己……觀者同時能看見的零碎殘影,希望參與者能自我反思人與人之間溝通的方式。

 

<The 3rd Party>is an interactive installation that incorporates galvanized zinc pipes with mirrors and pads. The devoted passion in communicating with the audience has definitely taken root in <The 3rd Party>. It is expected that the audience will actually be inside the ‘experience’.  No longer will they play the ‘game’, they are the ‘game’. One of the cool things is that, despite the self, participants can connect and communicate with others simultaneously. There could be several users inside the installation simultaneously.

 

Human relationships are intangible. They normally exist in our mind. Interpersonal-relationship is whatever we imagine it to be. <The 3rd Party> proceeds to the artistic investigation of intangible human relationships and it brings the imagination out into the real world so it becomes part of the physical reality.